Generic Characters as an avatar

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calamarcia
Posts: 4
Joined: 15 Jul 2020 18:40

Generic Characters as an avatar

Post by calamarcia »

Hello!

I believe this is not possible now. It would be very useful to be able to tag a generic character as an avatar. In my case I use generic characters because I have a blinking animation and I didn't wanted to get into the live2d madness just for that. I use the avatar as the player in first person, not as a representation of the characters talking, maybe other people has a similar issue.

Thank you for your time :)

Elringus
admin
Posts: 538
Joined: 11 May 2020 18:03

Re: Generic Characters as an avatar

Post by Elringus »

By avatar you mean the image that's displayed in text printers: https://naninovel.com/guide/characters. ... r-textures ?

Elringus
admin
Posts: 538
Joined: 11 May 2020 18:03

Re: Generic Characters as an avatar

Post by Elringus »

By the way, it's now possible (v1.11) to animate layered characters; you may use them instead.

calamarcia
Posts: 4
Joined: 15 Jul 2020 18:40

Re: Generic Characters as an avatar

Post by calamarcia »

Yes! I attached two images of it.

https://i.ibb.co/FVYVtzm/image.png
https://img.itch.zone/aW1hZ2UvNDU2MDI4L ... H3H9Mo.png

So the solution would be to make a layered char for that in the 1.11 version?

Elringus
admin
Posts: 538
Joined: 11 May 2020 18:03

Re: Generic Characters as an avatar

Post by Elringus »

I see. Well, avatars can only be textures and they should be of a specific size (resolution). If you just assign regular character there, it will be severely resized and look bad. I'd suggest making special textures for the avatars (by cropping and resizing the original character textures); those textures can then be used with any character implementations.

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