If I want to manually initialize and open NaniScript from within a C# script, where should I store NaniScript in the folder?
When the Initializetion Script is on, it is recognized that it is sufficient to set the corresponding Script in the Start Game Script item.
However, when I initialize the game manually, there is a command to select the Script to load, but I don't know where to set the Script.
I use the following command.
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await player.PreloadAndPlayAsync("StartScript");
In that case, I get the following error
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Exception: Failed to load `StartScript` script: The resource is not available.
I'm sorry for the newbie question, but I would appreciate it if you could tell me.