Hello! I'm super new with Unity so I'm hoping this will be a simple fix :D
Attempting to port a VN we made through VNM which was too buggy for words- I can get most everything conceptually from the Naninovel guide but there's this blurb that says: "Generic actor implementations just route events from the scenario scripts[...] Don't expect most of the actor-related features to work automatically with the generic implementations."
The sprites are 2D and I think I understand the animation concept, everything is tied together and build under genericchar but if I put "@char Person.Happy" , it will still show the character as Default. Is there some toggle I'm missing that's making the expression always default when they enter?
Once they're on the screen, the updated animated expressions are working fine, it's just they don't appear on screen with alternate expressions so I think i'm missing a tag somewhere?
Thanks!