Hello everyone
Please forgive my poor English, but I really have a big trouble
I use the following code, the script can be played normally, but the character will be lost. Because I need the character to be randomly generated, I can't @char in the next script to play
var player = Engine.GetService<IScriptPlayer>();
await player.PreloadAndPlayAsync(scriptName);
I looked at the document and it seems that there is a way to prevent the character from being reset, but I don't know how to do it. If you know, please teach me.