Just bought. Wish me luck. And point a brother toward some newbie unity tutorials!

General development topics: using various Unity tools, publishing games, etc.
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RubbleRaider
Posts: 4
Joined: 11 Dec 2021 14:47

Just bought. Wish me luck. And point a brother toward some newbie unity tutorials!

Post by RubbleRaider »

Just bought. Wish me luck. And point a brother toward some newbie unity tutorials!
I need just enough to use Naninovel. Thank you!

idaot
support
Posts: 275
Joined: 01 Aug 2020 08:25

Re: Just bought. Wish me luck. And point a brother toward some newbie unity tutorials!

Post by idaot »

I suggest experimenting with the wide array of example projects found on Github: https://github.com/Naninovel
Keep in mind that these are projects, so you'll need to add and open them via Unity Hub. Then you'll need to import Naninovel into the project as you do in your own project. For starters, I recommend checking out the Demo, Map and CustomUI projects.

To modify the appearance and functions of Custom UIs and Text Printers, you'll need knowledge of Unity UI components. There is a very accessible guide here: https://docs.unity3d.com/Packages/com.u ... index.html. Since Unity UI is a Unity feature, there will be a lot of video tutorials on Youtube. I recommend checking out Brackeys.

There are a few Naninovel video tutorials available on Elringus's youtube channel: https://www.youtube.com/user/Elringus

However, the most important things to have at hand are the Naninovel documentation: https://naninovel.com/guide/ alongside the Commands API reference: https://naninovel.com/api/
It is very comprehensive so I suggest spending a few hours reading through it. If you have any questions, be sure to check the most relevant part of the guide. In my personal experience, the answer can be found in the guide.

We'll help with Naninovel-related queries on the forums as well as our Discord channel. For general Unity support, I recommend checking out the options listed on our support page: https://naninovel.com/support/

Resilience is key, and try to keep the Console as clean as possible and make debugging a routine. Good luck!

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