Props/Weapons for Spine Characters

Posted: 09 Sep 2020 19:07
by gradstein

Hi there,

I'm using 2D spine characters in my project and wondering how I might implement a rich system of different props I can pin to their hands and toggle on and off via code in unity. For example, I have animations that make it seem like a character is eating something, but I'd like to have different things they could be eating. Any ideas on how to approach without having to bake the prop into the specific animation?