Problem with Naninovel Inventory
When I try to choose an item in the inventory the information text gets below the choice handlers in the scene :shock:
Unable to proceed.
When I try to choose an item in the inventory the information text gets below the choice handlers in the scene :shock:
Unable to proceed.
Order your text printer to be below the handlers or vice-versa (sort order in canvas component); or just position them apart.
Thanks that worked :) However after the text printer turns upp, the texts shows and then I click the printer doesn't disappears. It just get stucked. The custom printer works when fine I use it to other things.
Not sure why you expect the printer to disappear on click.
The printer can't be closed or hidden which makes it in the way and impossible to continue. If I try to close the inventory ui, only the inventory box hides but not the text printer.
The printers can hidden in the same way as all the other actors — with @hide
command.
That wouldn't work in this case. The printer turns up because it's a part of the inventory UI (controlled by the inventory prefabs with C# scripts.)
It didn't show up by a command in a naninovel script. Besides a hide command in a naninovel script would be problematic cuz the inventory can be open anytime by using a keyboard shortkey.
Printers are not a part of the inventory UI and are showed when you add specific onClick naninovel scenario script for items.
Aha, now I got it and found a solution. Thanks very much for the help! :D