Progressing Tips

Posted: 21 Jan 2025 17:54
by jaszczurmateusz

Is there an easy way to implement "progression-based" tips?
For example an entry about game-world history that is stored under one ID in tips.txt, but it's parts (say "ancient", "middle-ages" and "today") are being unlocked as player progresses in game?


Re: Progressing Tips

Posted: 21 Jan 2025 20:08
by Elringus