Load from external file for DLC
Posted: 27 Sep 2024 12:24
I was investigating adding some DLC content to a game I was working but ran into a few hurdles while working with the local resource provider. Ideally, I'd like to be able to do the following:
- Place a dlc folder/file into the game directory for the content.
- Have the game @goto to the .nani files in that folder if they exist, and continue onwards if they're missing. (Currently execution stops if the script is missing.)
- Since the game is localised into a few languages, it'd be helpful if it was also possible to load the translated .nani files from the same DLC folder.
If anyone thinks this is possible, or has some tips on how to do it, that would be greatly appreciated!