Integrating with Ork Framework

Using Naninovel C# APIs: adding custom actor implementations or commands, overriding engine services, integrating with other systems, etc.
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Posts: 1
Joined: 01 Jul 2023 01:19

Integrating with Ork Framework

Post by hyperionthunder »

Hello, I am developing a project that is a dungeon crawler with VN as a mean of storytelling medium. I very much want to use the Naninovel as a engine to drive the VN sequence but want to have the Ork Framework 3.0 Engine to power everything else. So what is the best way to approach this?

I've read there's a way to switch modes via state machine and I'd think it may be a way to go, but I wonder if there's a integration workaround that uses Maniknom Visual Node system (since Framework 3.x uses it). I do know bit of programming, but I want to know if there's a simple solution.

Any assistance is greatly appreciated!


Posts: 263
Joined: 01 Aug 2020 08:25

Re: Integrating with Ork Framework

Post by idaot »

You can find the general guide on Integration options guide here:

If you want external services to manage Naninovel in some ways then we suggest overriding the built-in engine services ( ... n-services). Here's an example thread of someone integrating FMOD into Naninovel which you might find useful: viewtopic.php?f=6&t=472

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