I am wondering is there a way to reset all data (custom variable to initialized value, unlock all Unlockables)?
I test playing the game in Unity editor, and after building, some of the global variables (Unlockables) did not reset to initialized value as defined in Custom Variables.
I would like to ask about is there some setting in building or in Naninovel configs to reset all data for building?
Unlockables are not to be confused with custom variables, Unlockables have their own configuration (https://naninovel.com/guide/unlockable-items.html#unlockable-resources) They will be defaulted to locked in a clean game build and their state can be changed with @unlock and @lock commands (and their associated C# functions found in IUnlockableManager)
Any save data stored in the editor won't carry over to the build.