Does anyone have any tips for publishing to Android Google Play market? I've completed a very short story as a test, but even just a couple of scripts and a few images and assets, music, etc, was a LARGE game when I uploaded it. I've uploaded a 100 level candy crush game below the 150 mb limit, yet this was huge compared. I don't know how I'd create a full game with that amount of data. Any idea if this I could make things smaller? If not, any place I could publish the game and all still be able to get unity ads or admob?
Android file size
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Re: Android file size
Naninovel is designed to be lightweight so I'd first and foremost look into optimizing the visual and audio resources. https://thegamedev.guru/unity-gpu-perfo ... d-formats/