NaninovelInventory c# compile error in Unity
Hi,
I just import the latest version of NaninovlInventory into my project ( By downloading and import manually).
I got a bunch of compile error, mainly complaining that UniTask<>, AsyncToken could not be found in Unity.
e.g.
Assets/NaninovelInventory/Runtime/InventoryManager.cs(32,16): error CS0246: The type or namespace name 'UniTask' could not be found (are you missing a using directive or an assembly reference?)
Assets/NaninovelInventory/Runtime/Commands/AddItem.cs(15,53): error CS0246: The type or namespace name 'AsyncToken' could not be found (are you missing a using directive or an assembly reference?)
I have already added NaninovelInventory Runtime and Editor in Engine. Could you help me on this?
p.s. I think same thing happened in my VS code as well, but this is only because my VS code is not config correctly?
Environment reference:
Unity editor: Version 2020.3.17f1c1 Personal
UnityPackage for my vscode:
"com.unity.ide.visualstudio": "2.0.11",
"com.unity.ide.vscode": "1.2.3",
Let me know if you need any more info.
Thanks!