NaninovelInventory c# compile error in Unity

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TuTlo
Posts: 14
Joined: 02 Jun 2022 14:40

NaninovelInventory c# compile error in Unity

Post by TuTlo »

Hi,

I just import the latest version of NaninovlInventory into my project ( By downloading and import manually).

I got a bunch of compile error, mainly complaining that UniTask<>, AsyncToken could not be found in Unity.

e.g.
Assets/NaninovelInventory/Runtime/InventoryManager.cs(32,16): error CS0246: The type or namespace name 'UniTask' could not be found (are you missing a using directive or an assembly reference?)
Assets/NaninovelInventory/Runtime/Commands/AddItem.cs(15,53): error CS0246: The type or namespace name 'AsyncToken' could not be found (are you missing a using directive or an assembly reference?)

I have already added NaninovelInventory Runtime and Editor in Engine. Could you help me on this?

p.s. I think same thing happened in my VS code as well, but this is only because my VS code is not config correctly?

Environment reference:
Unity editor: Version 2020.3.17f1c1 Personal
UnityPackage for my vscode:
"com.unity.ide.visualstudio": "2.0.11",
"com.unity.ide.vscode": "1.2.3",

Let me know if you need any more info.

Thanks!

idaot
support
Posts: 275
Joined: 01 Aug 2020 08:25

Re: NaninovelInventory c# compile error in Unity

Post by idaot »

You need to update Naninovel to 1.17.

TuTlo
Posts: 14
Joined: 02 Jun 2022 14:40

Re: NaninovelInventory c# compile error in Unity

Post by TuTlo »

yep you are right I had the old version
thanks!!

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