At the very first moment after running the game, all the Unity scenes were activated
Posted: 24 Aug 2021 11:21
by DeLove
Hi, I am new to NaniNovel, my English is using Google Translate, please forgive me.
I'm making a 2D game, using NaniNovel to make the story system and UI.
I found that almost at the very first moment after running the game, all the Unity scenes were activated.
But I didn’t load it with "SceneManager.LoadScene" or put it in "Hierarchy"... it was saved in "Assets" and never used.
This is weird, so I think it might be because I am not familiar with NaniNovel and accidentally enabled a certain setting of it.
Are there any related speculations? What might I have turned on?
Re: At the very first moment after running the game, all the Unity scenes were activated
Posted: 24 Aug 2021 13:04
by Elringus
By default, the engine is initialized automatically on application start (no matter which scene you load). To disable that, disable Initialize On Application Load
in the engine configuration. Find more info in the guide: https://naninovel.com/guide/integration ... ialization
Re: At the very first moment after running the game, all the Unity scenes were activated
Posted: 24 Aug 2021 17:41
by DeLove
I tried to disable "Initialize On Application Load", but still the same situation.
Re: At the very first moment after running the game, all the Unity scenes were activated
Posted: 24 Aug 2021 17:45
by Elringus
You mean the engine is still automatically initialized on application start? It's not reproducing on my end.
Re: At the very first moment after running the game, all the Unity scenes were activated
Posted: 24 Aug 2021 17:58
by DeLove
Oh... I seem to find the crux of the problem...
Because I opened the scene and pressed "Play"...
Unity seems to be the scene currently being previewed as the first scene to load. Sorry for wasting your time, I am a Unity stupid noob.