canvas render mode

Posted: 25 Jul 2021 03:08
by piecefull

Hi - I'm new to naninovel and unity. I'd like to integrate naninovel with my existing project, which is using canvases that are using overlay render mode (I'm doing all the graphics in my project with unity ui :| ...)

I'd like to pop up some dialogs using naninovel while my game remains on screen. If I modify the naninovel canvases for dialog and UI buttons etc. to use overlay render mode after they're instantiated then it works fine. Or I can modify all the prefabs? If I don't do that then my existing canvases obscure the naninovel canvases.

Is there a recommended way to do what I'm trying to do? Thank you.


Re: canvas render mode

Posted: 25 Jul 2021 10:28
by Elringus

Hi, Some features (eg, UI toggle) won't work correctly if you set the overlay mode for Naninovel UIs. I'd recommend using camera mode for your custom UIs as well (see adding custom UIs in the docs for more info).