How to have choices carry into other games (Episodic serialization)
Posted: 13 Jun 2020 18:55
by haruport
Hi, I'm making an episodic game and trying to figure out how to pull off episodic serialization in my games, with choices carrying into other episodes, on top of that, how could I create an "Episodes" menu to launch different episodes of the game?
Re: How to have choices carry into other games (Episodic serialization)
Posted: 13 Jun 2020 20:12
by Elringus
Hi, That's a bit out of scope for the engine. Naninovel serialize data (including custom variables, which you can use to store the choices) via serialization handlers; find more info in the guide: https://naninovel.com/guide/state-management It's up to the end user on how to implement the migration between applications. The data can be synced via network (eg, using a service, such as google play) or locally, by moving the files on the platform file system. That said, I'd instead suggest distributing the episodes as DLCs for one single application. This should be easier to implement and maintain. There are multiple ways to implement DLCs, one of them is using Unity's addressable asset system. On Naninovel's side, the system can be used by configuring an appropriate resource provider: https://naninovel.com/guide/resource-providers Be aware, that both setting up data migration between apps and implementing DLCs are not trivial tasks and would likely require some programming.
Re: How to have choices carry into other games (Episodic serialization)
Posted: 14 Jun 2020 21:23
by haruport
Ah yes, I meant to say into other episodes (the episodes being like DLC), I see. Alright.
What about an Episodes menu? How could I make that?
Re: How to have choices carry into other games (Episodic serialization)
Posted: 14 Jun 2020 22:05
by Elringus
Just play related scripts on button click.
Re: How to have choices carry into other games (Episodic serialization)
Posted: 15 Jun 2020 14:58
by haruport