[GUIDE] Live2D: How to setup eye blink and breathing
Posted: 12 Jun 2020 07:34
by Elringus
Eye blink
- Add "Cubism Eye Blink Controller" and "Cubism Auto Eye Blink Input" components to Live2D character prefab.
- Add "Cubism Eye Blink Parameter" component to both Eye Open L and eye Open R params (game objects inside the prefab).
Breathing
- Add "Cubism Harmonic Motion Controller" component to Live2D character prefab.
- Go into the prefab and add "Cubism Harmonic Motion Parameter" component to the Breathing and body angle y params (game objects inside the prefab).
Thanks to PixelFade for sharing the tips!
Re: [GUIDE] Live2D: How to setup eye blink and breathing
Posted: 26 Jun 2020 13:31
by Bern
Hello. I have already an image sequence for blinking. Is there a way to add eye blinking to a normal sprite, without live 2D?
Re: [GUIDE] Live2D: How to setup eye blink and breathing
Posted: 26 Jun 2020 15:09
by Elringus
Hi, I'd suggest using a generic character with Unity's animator for that.
Re: [GUIDE] Live2D: How to setup eye blink and breathing
Posted: 03 Aug 2021 15:13
by MikeBowe
Hiy-a...
Okay so: I did eye blinking [sprites), following more or less this tut here:
https://www.youtube.com/watch?v=LYRfUBH4d5k
I have the animation clip inside Unity, I used two layered character layers for blink... works fine, expect on runtime.
Idea is of course that when I show the character, that "eye blink" starts and runs automatically. I guess I'm missing some sort of trigger / code to start it when I show the character?
Re: [GUIDE] Live2D: How to setup eye blink and breathing
Posted: 04 Aug 2021 18:59
by MikeBowe
Ah, sorted... got my blinks with layered character, without Live3D... happy camper :)