Naninovel, Unity ja repositories...

General development topics: using various Unity tools, publishing games, etc.
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MikeBowe
Posts: 13
Joined: 14 May 2020 15:13

Naninovel, Unity ja repositories...

Post by MikeBowe »

What are the best solutions for version control with Naninovel / Unity? There's GitHub, but that's not meant for large amounts of graphics or audio samples.

Any good advice or solutions? Preferably free :)

Elringus
admin
Posts: 537
Joined: 11 May 2020 18:03

Re: Naninovel, Unity ja repositories...

Post by Elringus »

GitHub can actually be used with large binary files: https://docs.github.com/en/github/manag ... le-storage

GitHub for Unity use it by default for textures, audio, etc.

Depending on your preferences, you may also look into Unity's collaborate service, Plastic SCM, Perforce or other solutions.

MikeBowe
Posts: 13
Joined: 14 May 2020 15:13

Re: Naninovel, Unity ja repositories...

Post by MikeBowe »

Thanks!

I have used Perfoce in the past professionally, and I know Plastic is one possibility. But those cost money :)

MikeBowe
Posts: 13
Joined: 14 May 2020 15:13

Re: Naninovel, Unity ja repositories...

Post by MikeBowe »

LFS I knew too, but that needs those cryptic commands, I'm not a coder so I like GitHub Desktop. Don't need that coderjumbojambo, just want to push and pull, so to speak...

If I would love to code I have chosen something else than Naninovel - Nani is perfect because I DON'T have to do any/much coding on Unity side.

GitHub for Unity is new to new, have to check that...

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