Lots of generic character animations? (Or Papagayo support?)

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Eldritch
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Joined: 23 Jun 2021 23:31

Lots of generic character animations? (Or Papagayo support?)

Post by Eldritch »

I wanted to add more realistic lip syncing to my 3D generic character. There are two ways I can think to do this:

  1. Use a tool like Papagayo lip sync. Then call the associated voiceover files at runtime, and animate the character automatically with the relevant phoneme blend shapes using the Papagayo data (Edit, link was to the old version. The Morevna Project version has more languages supported: https://github.com/morevnaproject-org/papagayo-ng )

  2. Using bone based animation, animate all the lip syncing for each voiceover clip, then export the animations line by line as .FBX, then from Naninovel play the animations.

My characters are too realistic for a lip sync looping animation to be played. From what I can tell a generic character is supposed to have an animator with all possible animations. This would not be feasible if a character had thousands of lines of dialogue. Is there a way to use Papagayo files, or to play lip sync animation layered on top of the generic character's pose?

If you have no plans to implement a lip sync solution like Papagayo, what is a way to play hundreds of individual animation files without adding all of them to the generic character's animator?

Elringus
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Posts: 537
Joined: 11 May 2020 18:03

Re: Lots of generic character animations? (Or Papagayo support?)

Post by Elringus »

Hi, We have no plans to integrate Papagayo at the moment, but if you'll decide to implement it and face any issues on Naninovel side — feel free to contact us.

Regarding animations for generic actors, they're implemented on Unity side (https://docs.unity3d.com/Manual/AnimationSection.html). I'd suggest asking on Unity forums or other resources: https://naninovel.com/support/#unity-support

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