Double clicking or pressing enter ends the printer text animation and ALSO ends the character (@char) transition animation without the transition/easing (that I've set a time:1.0 for).
Is there some way to prevent continue/skipping globally for character transitions ONLY and not for the printer?
(This almost works by setting @processInput to false before the @char transition and @processInput to true after; but this isn't an elegant solution since it needs to be set every single time and also doesn't process input for the printer)
Would greatly appreciate the help.
Note: I've only tried this in the webgl sandbox so far. If there is a quick solution to this, would purchase immediately.
Hello, what you are describing might be possible by disabling Complete On Continue in the Script Player Config. (Description: "Whether to instantly complete blocking (wait:true) commands performed over time (eg, animations, hide/reveal, tint changes, etc) when Continue input is activated").
If it doesn't suit your needs then it can always be overriden or modified via C#.
Hello, what you are describing might be possible by disabling Complete On Continue in the Script Player Config. (Description: "Whether to instantly complete blocking (wait:true) commands performed over time (eg, animations, hide/reveal, tint changes, etc) when Continue input is activated").
If it doesn't suit your needs then it can always be overriden or modified via C#.
Thank you for the reply.
I've seen that option in the docs. But can that be done just for the @char transitions, as I would like the printer text transitions to behave as it does currently (with the animations completing on double clicking).