Naninovel for mobile games

General development topics: using various Unity tools, publishing games, etc.
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Zyacat
Posts: 10
Joined: 16 Apr 2021 01:39

Naninovel for mobile games

Post by Zyacat »

I want to develop a mobile game. I am testing on Android now.

I imagine that over time I will have several questions on the topic and other people will have them too, which is why the title of my topic is so general.
If I find any tips, I will also be happy to share them, but for now I'm more in learning mode.

Unity remote
Today I tested it with the Unity remote.
When I play the game with the Unity remote, the buttons and handlers work.
But the Text Printers do not recognize the Touchscreen (so I cannot advance the dialogues from the phone).
Strangely, I'm also losing audio.

Do I have to do a special configuration or is this normal?

Thank you

Elringus
admin
Posts: 538
Joined: 11 May 2020 18:03

Re: Naninovel for mobile games

Post by Elringus »

I'd suggest testing with a real device; remote provides only an approximate emulation. For more help and info on working with Remote, use Unity resources (docs, forum, etc) or contact Unity support.

Zyacat
Posts: 10
Joined: 16 Apr 2021 01:39

Re: Naninovel for mobile games

Post by Zyacat »

Indeed, it works perfectly. :D
I put here a link to a tutorial to make an Android build (for newbies as me) : https://www.youtube.com/watch?v=Ska81xp ... nnel=Zenva

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