Questions and Suggestions

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fyrrion
Posts: 11
Joined: 02 Aug 2020 16:25

Questions and Suggestions

Post by fyrrion »

Hey.
Reading the guide, I did not find information that can be done without the help of a programmer (having a standard version of nanovel):

  1. Is it possible to set a timer + for it in the elections?
  2. Is it possible to block some elements for clicking on the map until the conditions are passed (for example, 2 other objects on the map were visited) and vice versa - if visited, then you cannot visit again?
  3. Is it possible to create a music gallery?
  4. Is it possible to create a gallery of awards (not only icons like now, but also with text)?
  5. Is it possible to make a pop-up, a modal window in which you can insert an icon / image + a message text on a diary or an award. Like, "In your update diary" or "Did you receive a new award X"?

For the last 3 I attach examples of screenshots of how it looks (made on renpy).
https://drive.google.com/file/d/1GgJo36 ... sp=sharing
https://drive.google.com/file/d/1ou7y0A ... sp=sharing
https://drive.google.com/file/d/1s67FzH ... sp=sharing
https://drive.google.com/file/d/1VAT9m9 ... sp=sharing

If the steps above require the intervention of a programmer, then it's a pity, since all the functions are useful and are often used by the creators of visual novels. Especially if they are powered by free renpy.

It would be cool if the points above could be used in new versions!

And the last question: if the help of a programmer is needed, it turns out that in order to work with a project on naninovel, he also needs to have a license?

Sorry for my English.

Elringus
admin
Posts: 538
Joined: 11 May 2020 18:03

Re: Questions and Suggestions

Post by Elringus »

Hi,

  1. Not sure what you mean by elections; if it's about giving player a time to pick a choice, just use @wait command instead of @stop after adding choices.
  2. It's possible with custom choice buttons and conditional script execution (if you're using choice handler for map) or with custom UI and play script components attached to buttons (both options don't require C# scripting)
  3. Could be possible without C# with unlockable triggers
  4. Same as above
  5. Yes, via a custom UI with enabled "Modal UI" property

Regarding the license, it's per seat, meaning any person actively using the extension needs one. You can find more info in the Asset Store EULA: https://unity3d.com/legal/as_terms

fyrrion
Posts: 11
Joined: 02 Aug 2020 16:25

Re: Questions and Suggestions

Post by fyrrion »

Thanks.
1 - Yes, so that there is a timer to choose a specific option among the many offered. As I understand it, this functionality is available (at the expense of wait).
From 2 to 5 - understand.

Regarding the license, I was misunderstood. I mean, if I buy a naninovel asset, for example, I do. So if you need help from a programmer, they won't be able to help you until they also buy the asset?

And another question:
I see that now the diary (they are also tips) look like a solid text area without sections, the ability to open/hide them and images. Is it possible to make such functionality as in the screenshot below without a programmer:
Image
A) To be able to collapse / open the section (spoiler)
B) Insert the background and photo on the right + description below it.
C) Reveal the description of a specific character or location (diary entries) not all at once, but in parts, gradually?

Elringus
admin
Posts: 538
Joined: 11 May 2020 18:03

Re: Questions and Suggestions

Post by Elringus »

If said programmer will directly use Naninovel (eg, to implement some features based on the engine's API), then they'll also need a license, right.

Regarding the custom tips: it could be possible without using C#, though I can't guarantee it.

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