When I try to choose an item in the inventory the information text gets below the choice handlers in the scene :shock:
Unable to proceed.
Problem with Naninovel Inventory
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- Joined: 19 May 2020 08:48
Problem with Naninovel Inventory
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Re: Problem with Naninovel Inventory
Order your text printer to be below the handlers or vice-versa (sort order in canvas component); or just position them apart.
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Re: Problem with Naninovel Inventory
Thanks that worked :) However after the text printer turns upp, the texts shows and then I click the printer doesn't disappears. It just get stucked. The custom printer works when fine I use it to other things.
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Re: Problem with Naninovel Inventory
Not sure why you expect the printer to disappear on click.
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Re: Problem with Naninovel Inventory
The printer can't be closed or hidden which makes it in the way and impossible to continue. If I try to close the inventory ui, only the inventory box hides but not the text printer.
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Re: Problem with Naninovel Inventory
The printers can hidden in the same way as all the other actors — with @hide
command.
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Re: Problem with Naninovel Inventory
That wouldn't work in this case. The printer turns up because it's a part of the inventory UI (controlled by the inventory prefabs with C# scripts.)
It didn't show up by a command in a naninovel script. Besides a hide command in a naninovel script would be problematic cuz the inventory can be open anytime by using a keyboard shortkey.
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Re: Problem with Naninovel Inventory
Printers are not a part of the inventory UI and are showed when you add specific onClick naninovel scenario script for items.
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Re: Problem with Naninovel Inventory
Aha, now I got it and found a solution. Thanks very much for the help! :D