Progressing Tips

General development topics: using various Unity tools, publishing games, etc.
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jaszczurmateusz
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Joined: 21 Jan 2025 17:51

Progressing Tips

Post by jaszczurmateusz »

Is there an easy way to implement "progression-based" tips?
For example an entry about game-world history that is stored under one ID in tips.txt, but it's parts (say "ancient", "middle-ages" and "today") are being unlocked as player progresses in game?

Elringus
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Re: Progressing Tips

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