Is there an easy way to implement "progression-based" tips?
For example an entry about game-world history that is stored under one ID in tips.txt, but it's parts (say "ancient", "middle-ages" and "today") are being unlocked as player progresses in game?
Progressing Tips
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Progressing Tips
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Re: Progressing Tips
It's possible, check this: https://naninovel.com/guide/unlockable- ... n-printers