I’m encountering an issue where choices in my Naninovel script are displayed, but they are immediately skipped, and the script continues without waiting for the user to make a selection.
Here’s an example of my script:
Code: Select all
# Start
Make a choice below:
@choice "Go Left" goto:.LeftPath
@choice "Go Right" goto:.RightPath
# LeftPath
You chose to go left.
@stop
# RightPath
You chose to go right.
@stop
Steps I've already taken:
Verified the script syntax is correct.
Checked project settings:
Wait By Default is enabled.
Complete On Continue is disabled.
Updated metadata and reloaded all scripts.
Verified that Naninovel.UIChoiceHandler is set in the choice handler settings.
Tested in a clean project, but the issue persists.
The problem seems related to settings, as adding a @wait command temporarily resolves the issue, but I want choices to work without that workaround.
Has anyone encountered this issue or can suggest a solution?
Let me know if you'd like adjustments or additional details.