Hello,
I'm hoping to find a bit of help with implementing input using Unity's new input system. I'm following the instructions listed here:
https://naninovel.com/guide/input-proce ... put-system
I'm stuck on the part that reads:
"After the package is installed, create an event system prefab; you can use UI -> Event System in the hierarchy window to create a default one. Make sure Input System UI Input Module is attached to the prefab. When creating a default event system, Unity will suggest to automatically convert legacy input module component to the new one."
and then:
"Assign the created event system prefab to Custom Event System property in the Naninovel UI configuration menu, then disable Spawn Input Module in the same menu."
When I create the Event System then go to assign said event system to the Custom Event System property, I'm unable to find it. My only option is to leave the field saying "none (Event System)" and can't add my custom created one.
To give some more details, I'm not sure I properly know how to "make sure input system UI input module is attached the the prefab" as the instructions state, so maybe that's my issue? Any guidance anyone can provide would be greatly appreciated!