Hi
I don't have a problem using Addressable as a resource provider.
It works perfectly. Thanks.
I was wondering When we want to make an episodic game and use Addressable, What is the best approach to handle the scripts?
For each new episode, we will need new scripts.
After the 1st build, I can change their text ( .nani ), and when I update the files, the game updates remotely.
but I can't add new .nani files and update the previous build.
The game ( like .exe or .apk ) won't get the new .nani files.
I do something silly XD
I make empty .nani files and for each episode, I change their text to what it should be. but it's wrong, right?
I have another question too.
If I make a scene for each episode ( mostly for .nani files ), mark both scene and its assets as addressable, will they be unloaded after the player finish them? is it a bad idea? a scene for each episode. to keep the .nani files organized.
Thanks.