Hi-ya...
How can I access the sample that is being played, with layered character? I know that there is On Speaking, but where do I pull that actual sample and how? I'm doing my own lip-sync and need to grab that audio.
Hi-ya...
How can I access the sample that is being played, with layered character? I know that there is On Speaking, but where do I pull that actual sample and how? I'm doing my own lip-sync and need to grab that audio.
Hi, If you mean how to get voice resource name for the currently printed text (aka auto voicing feature), check the print command implementation (Runtime/Command/Printer/PrintText.cs), it's handled there.
That's probably just what I need... I'll take a look, thanks!
Actually, I'm using the manual voicing, not auto voicing... like this:
@char Ruby
@voice 003_ruby-oh_yeah_what_can
@Printer SH_Default
Ruby: Oh Yeah? What can can be so important that you got us all here--
I got a preprocessor (or actually post-) that generates these lines and even sample-names automatically.
In this case you can either override the @voice
command and get the voice resource paths from there or use a custom command instead of the voice.