I have a question about the text speed.

Discuss authoring naninovel scenario scripts.
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booksuny
Posts: 47
Joined: 26 Sep 2022 12:37

I have a question about the text speed.

Post by booksuny »

viewtopic.php?f=8&t=53&p=1449&hilit=text+speed#p1449

The game is being made by applying the code you uploaded in the link above.
By the way, the function of the link above seems to increase or decrease the text speed from the basic speed.
The function I want is to apply the speed I want regardless of the basic speed.
Does Nani Nobel support this function?

And I also ask you about wait:true.
I heard that this function blocks mouse clicks or enter keys, and I wrote the following code.

Code: Select all

@back battle_01.Saturate time:1.5 wait:true

But I was still able to turn it over with a mouse click or an enter key.
Is there a way to block clicks or enter keys during directing?

idaot
support
Posts: 262
Joined: 01 Aug 2020 08:25

Re: I have a question about the text speed.

Post by idaot »

You can adjust the default speed in Text Printers configuration. For any other adjustments, override PrintText.cs and/or TextPrinterPanel.cs.

As for wait:true, that's by design and is not necessary if Wait By Default is enabled in the Script Player configuration (which it is by default) You can block input by using @wait and call commands in the meantime with its do parameter (https://naninovel.com/api/#wait) or by using @processInput set:Continue.false (https://naninovel.com/api/#processinput).

booksuny
Posts: 47
Joined: 26 Sep 2022 12:37

Re: I have a question about the text speed.

Post by booksuny »

Thank you for your kind reply.
I still have some questions, so I'm asking you an additional question.

I want to change the text speed freely whenever I want, regardless of the default speed.
Is it possible to adjust the text speed to the speed I want, even if the user did the default speed the fastest or slowest?

idaot
support
Posts: 262
Joined: 01 Aug 2020 08:25

Re: I have a question about the text speed.

Post by idaot »

You'll have to modify PrintText.cs and TextPrinterPanel.cs for that as Naninovel's text system is designed with player preferences in mind.

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