Can I apply a custom effect to the character?

Discuss authoring naninovel scenario scripts.
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booksuny
Posts: 47
Joined: 26 Sep 2022 12:37

Can I apply a custom effect to the character?

Post by booksuny »

@char Han.stand3_shy.Custom dissolve:Textures/sidedissolveMask time:1.0 params:95

In order to apply the custom effect to the character, I applied it as follows while looking at the manual.

But it didn't work. :cry:

I kept trying by changing the code differently, but I failed in the end.

Can I apply a custom effect to the character?

idaot
support
Posts: 262
Joined: 01 Aug 2020 08:25

Re: Can I apply a custom effect to the character?

Post by idaot »

Make sure the texture is located in Resources/Textures (if you haven't created your own Resources folder then you can create one under Assets, for example.) and that it is spelled exactly like in the command call.

booksuny
Posts: 47
Joined: 26 Sep 2022 12:37

Re: Can I apply a custom effect to the character?

Post by booksuny »

idaot wrote: 06 Oct 2022 10:02

Make sure the texture is located in Resources/Textures (if you haven't created your own Resources folder then you can create one under Assets, for example.) and that it is spelled exactly like in the command call.

Thank you for your quick response.
As you answered, we continued to try, and the custom effect was successful in the background.

@back shool.Custom dissolve:Textures/sidedissolveMask time:1.0 params:95

But it still doesn't work as a character. :(

Can I get an example code with a custom effect on the character?

idaot
support
Posts: 262
Joined: 01 Aug 2020 08:25

Re: Can I apply a custom effect to the character?

Post by idaot »

For characters you need to move the Custom parameter under transition.

e.g @char Han.stand3_shy dissolve:Textures/sidedissolveMask transition:Custom time:1.0 params:95

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