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Проблемы с Китайским языком.

Posted: 10 Jun 2022 14:02
by Horror

На виде видно, что заранее иероглифы появляются (на 1/4 часть). В дискорде сказали, что можно исправить с помощью Line Spacing, однако ничего не меняться, от слова совсем.

[youtube]https://www.youtube.com/watch?v=WIYDpywe_Vw[/youtube]

  • ошибка MissingReferenceException: The object of type 'Material' has been destroyed but you are still trying to access it.
    Your script should either check if it is null or you should not destroy the object.
    UnityEngine.Material.SetColorImpl (System.Int32 name, UnityEngine.Color value) (at <84f51b1b0ff2473ca787c217e1eda8b9>:0)
    UnityEngine.Material.SetVector (System.Int32 nameID, UnityEngine.Vector4 value) (at <84f51b1b0ff2473ca787c217e1eda8b9>:0)
    Naninovel.UI.TextRevealBehaviour.SetMaterialProperties (UnityEngine.Vector4 lineClipRect, UnityEngine.Vector4 charClipRect, System.Single charFadeWidth, System.Single charSlantAngle) (at C:/progect/Chronicle/Assets/ThirdParty/Naninovel/Runtime/UI/TextPrinter/TextRevealBehaviour.cs:254)
    Naninovel.UI.TextRevealBehaviour.Render () (at C:/progect/Chronicle/Assets/ThirdParty/Naninovel/Runtime/UI/TextPrinter/TextRevealBehaviour.cs:121)
    Naninovel.UI.TextRevealBehaviour.Rebuild () (at C:/progect/Chronicle/Assets/ThirdParty/Naninovel/Runtime/UI/TextPrinter/TextRevealBehaviour.cs:106)
    Naninovel.UI.RevealableUIText.Rebuild (UnityEngine.UI.CanvasUpdate update) (at C:/progect/Chronicle/Assets/ThirdParty/Naninovel/Runtime/UI/TextPrinter/RevealableUIText.cs:81)
    UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/progect/Chronicle/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/CanvasUpdateRegistry.cs:210)
    UnityEngine.Canvas:SendWillRenderCanvases()

Re: Проблемы с Китайским языком.

Posted: 10 Jun 2022 14:06
by Horror

Оказалось проблема не только с Китайским языком, и на других есть такой прикол.