[GUIDE] Live2D: How to setup eye blink and breathing

Posted: 12 Jun 2020 07:34
by Elringus

Eye blink

  1. Add "Cubism Eye Blink Controller" and "Cubism Auto Eye Blink Input" components to Live2D character prefab.
  2. Add "Cubism Eye Blink Parameter" component to both Eye Open L and eye Open R params (game objects inside the prefab).

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Breathing

  1. Add "Cubism Harmonic Motion Controller" component to Live2D character prefab.
  2. Go into the prefab and add "Cubism Harmonic Motion Parameter" component to the Breathing and body angle y params (game objects inside the prefab).

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Thanks to PixelFade for sharing the tips!


Re: [GUIDE] Live2D: How to setup eye blink and breathing

Posted: 26 Jun 2020 13:31
by Bern

Hello. I have already an image sequence for blinking. Is there a way to add eye blinking to a normal sprite, without live 2D?


Re: [GUIDE] Live2D: How to setup eye blink and breathing

Posted: 26 Jun 2020 15:09
by Elringus

Hi, I'd suggest using a generic character with Unity's animator for that.


Re: [GUIDE] Live2D: How to setup eye blink and breathing

Posted: 03 Aug 2021 15:13
by MikeBowe

Hiy-a...

Okay so: I did eye blinking [sprites), following more or less this tut here:

https://www.youtube.com/watch?v=LYRfUBH4d5k

I have the animation clip inside Unity, I used two layered character layers for blink... works fine, expect on runtime.

Idea is of course that when I show the character, that "eye blink" starts and runs automatically. I guess I'm missing some sort of trigger / code to start it when I show the character?


Re: [GUIDE] Live2D: How to setup eye blink and breathing

Posted: 04 Aug 2021 18:59
by MikeBowe

Ah, sorted... got my blinks with layered character, without Live3D... happy camper :)