[GUIDE] Live2D: How to setup eye blink and breathing

General development topics: using various Unity tools, publishing games, etc.
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Elringus
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[GUIDE] Live2D: How to setup eye blink and breathing

Post by Elringus »

Eye blink

  1. Add "Cubism Eye Blink Controller" and "Cubism Auto Eye Blink Input" components to Live2D character prefab.
  2. Add "Cubism Eye Blink Parameter" component to both Eye Open L and eye Open R params (game objects inside the prefab).

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Breathing

  1. Add "Cubism Harmonic Motion Controller" component to Live2D character prefab.
  2. Go into the prefab and add "Cubism Harmonic Motion Parameter" component to the Breathing and body angle y params (game objects inside the prefab).

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Thanks to PixelFade for sharing the tips!

Bern
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Joined: 26 Jun 2020 13:21

Re: [GUIDE] Live2D: How to setup eye blink and breathing

Post by Bern »

Hello. I have already an image sequence for blinking. Is there a way to add eye blinking to a normal sprite, without live 2D?

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Elringus
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Re: [GUIDE] Live2D: How to setup eye blink and breathing

Post by Elringus »

Hi, I'd suggest using a generic character with Unity's animator for that.

MikeBowe
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Joined: 14 May 2020 15:13

Re: [GUIDE] Live2D: How to setup eye blink and breathing

Post by MikeBowe »

Hiy-a...

Okay so: I did eye blinking [sprites), following more or less this tut here:

https://www.youtube.com/watch?v=LYRfUBH4d5k

I have the animation clip inside Unity, I used two layered character layers for blink... works fine, expect on runtime.

Idea is of course that when I show the character, that "eye blink" starts and runs automatically. I guess I'm missing some sort of trigger / code to start it when I show the character?

MikeBowe
Posts: 12
Joined: 14 May 2020 15:13

Re: [GUIDE] Live2D: How to setup eye blink and breathing

Post by MikeBowe »

Ah, sorted... got my blinks with layered character, without Live3D... happy camper :)

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