- Add "Cubism Eye Blink Controller" and "Cubism Auto Eye Blink Input" components to Live2D character prefab.
- Add "Cubism Eye Blink Parameter" component to both Eye Open L and eye Open R params (game objects inside the prefab).
- Add "Cubism Harmonic Motion Controller" component to Live2D character prefab.
- Go into the prefab and add "Cubism Harmonic Motion Parameter" component to the Breathing and body angle y params (game objects inside the prefab).
Thanks to PixelFade for sharing the tips!
Hello. I have already an image sequence for blinking. Is there a way to add eye blinking to a normal sprite, without live 2D?
Hi, I'd suggest using a generic character with Unity's animator for that.
Okay so: I did eye blinking [sprites), following more or less this tut here:
I have the animation clip inside Unity, I used two layered character layers for blink... works fine, expect on runtime.
Idea is of course that when I show the character, that "eye blink" starts and runs automatically. I guess I'm missing some sort of trigger / code to start it when I show the character?
Ah, sorted... got my blinks with layered character, without Live3D... happy camper