Props/Weapons for Spine Characters

Using Naninovel C# APIs: adding custom actor implementations or commands, overriding engine services, integrating with other systems, etc.
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gradstein
Posts: 22
Joined: 09 Sep 2020 19:03

Props/Weapons for Spine Characters

Post by gradstein »

Hi there,

I'm using 2D spine characters in my project and wondering how I might implement a rich system of different props I can pin to their hands and toggle on and off via code in unity. For example, I have animations that make it seem like a character is eating something, but I'd like to have different things they could be eating. Any ideas on how to approach without having to bake the prop into the specific animation?

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