Pausing on Dialogue

Using Naninovel C# APIs: adding custom actor implementations or commands, overriding engine services, integrating with other systems, etc.
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BWLGeorge
Posts: 2
Joined: 14 May 2022 20:35

Pausing on Dialogue

Post by BWLGeorge »

Howdy everybody! I'm a bit of a new blood with coding, so I appreciate any and all explanations and patience.

I'm currently working on a 2D game primarily using Playmaker while integrating Naninovel for dialogue. I've managed to set it up so that Naninovel initializes and the script plays on activation, switching the camera and bringing up the UI and everything. But I've been scrounging for ways to pause the rest of the game while dialogue is playing-the player still moves and all the npcs still run around-and nothing's seemed to work just yet.

Just wondering if anybody has any experience with the two or any tips on creating a script that can do it.

idaot
support
Posts: 262
Joined: 01 Aug 2020 08:25

Re: Pausing on Dialogue

Post by idaot »

I suggest looking into guide/tutorials on pausing the game. There are some easy solutions when it comes to pausing animations when using Animator which these guides delve into.

https://gamedevbeginner.com/the-right-w ... -in-unity/

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