Is it possible to add new Characters at runtime via Addressables?

Using Naninovel C# APIs: adding custom actor implementations or commands, overriding engine services, integrating with other systems, etc.
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bob_newbie
Posts: 1
Joined: 04 May 2021 07:12

Is it possible to add new Characters at runtime via Addressables?

Post by bob_newbie »

Hi,

I would like to ask if it is possible to add a Character at runtime through Addressables without registering/adding it in Naninovel Configuration editor? A use case example is I released a basic apk today, after a month I would like to add new characters to my application without republishing the apk again.

In case if its possible, any documentations or guides that I can look on?

Thanks!

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Elringus
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Joined: 11 May 2020 18:03

Re: Is it possible to add new Characters at runtime via Addressables?

Post by Elringus »

It's possible, but will either require creating a custom character implementation (https://naninovel.com/guide/custom-acto ... mentations), which doesn't depend on configs or a custom config provider (https://naninovel.com/guide/custom-conf ... n-provider), which will pull the configs from a custom source (eg, an addressable asset).

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Sarami
Posts: 2
Joined: 21 Jan 2021 09:57

Re: Is it possible to add new Characters at runtime via Addressables?

Post by Sarami »

Elringus wrote: 04 May 2021 11:15

It's possible, but will either require creating a custom character implementation (https://naninovel.com/guide/custom-acto ... mentations), which doesn't depend on configs or a custom config provider (https://naninovel.com/guide/custom-conf ... n-provider), which will pull the configs from a custom source (eg, an addressable asset).

Hi
That was my question too. thanks.
I wanted to make an episodic game.
Can we do this for in game text too? the text inside nani-script.
which includes both dialogues and scripts.
like save it inside a text file and download it for each episode. from a server.

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Elringus
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Re: Is it possible to add new Characters at runtime via Addressables?

Post by Elringus »

Sure, that's possible with addressables without any programming.

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