Search found 384 matches

by Elringus
27 Jul 2021 10:41
Forum: Issues and Bugs
Topic: Switching between languages doesn't update the dropdown menus
Replies: 3
Views: 16

Re: Switching between languages doesn't update the dropdown menus

Naninovel-related resources should be in Naninovel folder. That's by design.

by Elringus
27 Jul 2021 09:28
Forum: Issues and Bugs
Topic: Switching between languages doesn't update the dropdown menus
Replies: 3
Views: 16

Re: Switching between languages doesn't update the dropdown menus

Hi, Check the demo project on GitHub, it has 2 languages and switching is working fine, afaik. Make sure to use Naninovel v1.16 or later with the demo project.

by Elringus
26 Jul 2021 09:58
Forum: Русский
Topic: 3D объекты в префабах
Replies: 8
Views: 58

Re: 3D объекты в префабах

Опять же, не понимаю, при чем здесь UI. Если вы хотите использовать 3д меш в UI, нани ни при чём. Она спавнит префаб, в который вы можете поместить что угодно (включая 3д меш). Если что-то не так работает уже в этом префабе -- обращайтесь к ресурсам по юнити https://naninovel.com/support/#unity-supp...
by Elringus
25 Jul 2021 19:02
Forum: Русский
Topic: 3D объекты в префабах
Replies: 8
Views: 58

Re: 3D объекты в префабах

Посмотрите GenericActor example project, там префаб с 3д моделькой персонажа выводится.

by Elringus
25 Jul 2021 18:24
Forum: Русский
Topic: 3D объекты в префабах
Replies: 8
Views: 58

Re: 3D объекты в префабах

А при чём здесь UI?

by Elringus
25 Jul 2021 12:24
Forum: Русский
Topic: Фоновое видео
Replies: 11
Views: 70

Re: Фоновое видео

Просто поставьте Sort Order на топмост канвасе MovieUI ниже, чем в тех UI, которые вы хотите чтобы были сверху.

by Elringus
25 Jul 2021 10:28
Forum: UI
Topic: canvas render mode
Replies: 1
Views: 25

Re: canvas render mode

Hi, Some features (eg, UI toggle) won't work correctly if you set the overlay mode for Naninovel UIs. I'd recommend using camera mode for your custom UIs as well (see adding custom UIs in the docs for more info).

by Elringus
24 Jul 2021 16:12
Forum: Русский
Topic: Фоновое видео
Replies: 11
Views: 70

Re: Фоновое видео

Так @movie сейчас именно так и работает. Если вас смущает, что оно перекрывает остальной UI, поменяйте у него приоритет отрисовки.

by Elringus
24 Jul 2021 15:28
Forum: Русский
Topic: Фоновое видео
Replies: 11
Views: 70

Re: Фоновое видео

Не понимаю, как видео может остановиться на другом (следующем) акторе. Или вы имеете ввиду appearance того же актора (другое видео)?

by Elringus
24 Jul 2021 15:23
Forum: Русский
Topic: Фоновое видео
Replies: 11
Views: 70

Re: Фоновое видео

Не понимаю, при чём здесь goto?

by Elringus
24 Jul 2021 13:43
Forum: Русский
Topic: Фоновое видео
Replies: 11
Views: 70

Re: Фоновое видео

Я правильно понимаю, что видео должно проиграться один раз и "застыть" на последнем кадре?

by Elringus
24 Jul 2021 13:42
Forum: Русский
Topic: 3D объекты в префабах
Replies: 8
Views: 58

Re: 3D объекты в префабах

Это есть. Background -> Generic или Character -> Generic.

by Elringus
17 Jul 2021 15:24
Forum: Announcements
Topic: Account
Replies: 0
Views: 37

Account

We now have a dedicated account, where you can add multiple licenses (seats) and manage verified Discord users: https://naninovel.com/register

If you’ve registered previously, just re-enter the invoice number and associated Discord user will be added automatically.

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by Elringus
16 Jul 2021 11:02
Forum: Русский
Topic: Инструкция: Смайлики в тексте
Replies: 2
Views: 105

Re: Инструкция: Смайлики в тексте

Нужно ещё создать сам материал (EmojiMaterial.mat), выбрать в нём шейдер (Naninovel/RevealableTMProSprite) и установить в него текстуру с эмодзи. (последнее необходимо из-за бага в TMPro, возможно в будущем это пофиксят)

by Elringus
08 Jul 2021 18:45
Forum: Issues and Bugs
Topic: TMP text is being revealed incorrectly with Custom Printer
Replies: 2
Views: 91

Re: TMP text is being revealed incorrectly with Custom Printer

Hi, Try tuning Clip Rect Scale property found on the revealable text component (available in v1.16).

by Elringus
07 Jul 2021 09:45
Forum: C# Programming
Topic: Adding a custom Function onto the Naninovel
Replies: 8
Views: 926

Re: Adding a custom Function onto the Naninovel

Make sure the engine is initialized at the time you're accessing the APIs. https://naninovel.com/guide/integration ... engine-api

by Elringus
07 Jul 2021 09:43
Forum: Issues and Bugs
Topic: Issue Regarding Custom UI
Replies: 3
Views: 102

Re: Issue Regarding Custom UI

Check UI example project, it has a custom UI set up and working fine.

by Elringus
06 Jul 2021 17:44
Forum: Announcements
Topic: Naninovel v1.16
Replies: 0
Views: 93

Naninovel v1.16

by Elringus
04 Jul 2021 10:06
Forum: Issues and Bugs
Topic: Issue Regarding Custom UI
Replies: 3
Views: 102

Re: Issue Regarding Custom UI

You're probably spawning the gameobject with the custom UI before the engine is initialized. Make sure you don't manually add it on scene or as part of other prefabs (Naninovel will spawn it itself). Also, in case you're modifying engine initialization UI, don't use custom UI there, use plain uGUI.

by Elringus
29 Jun 2021 13:00
Forum: Coworking
Topic: Hire Unity Developers on UpWork
Replies: 0
Views: 138

Hire Unity Developers on UpWork

If you're looking to implement a custom feature/gameplay or modify an existing one and C# scripting is not an option, consider hiring a Unity developer on UpWork (https://www.upwork.com). Notice, that you don't have to look for developers with Naninovel experience, as it's essentially just a C# fram...
by Elringus
29 Jun 2021 10:37
Forum: Coworking
Topic: Job Requests / Looking for Work on DevTalk
Replies: 0
Views: 100

Job Requests / Looking for Work on DevTalk

If you want to submit a job offering or looking for work in the VN field (including Naninovel-related activities),
join discord.gg/devtalk and use #job-requests and #looking-for-work channels.

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by Elringus
25 Jun 2021 20:01
Forum: Other
Topic: Naninovel, Unity ja repositories...
Replies: 3
Views: 183

Re: Naninovel, Unity ja repositories...

GitHub can actually be used with large binary files: https://docs.github.com/en/github/managing-large-files/versioning-large-files/configuring-git-large-file-storage GitHub for Unity use it by default for textures, audio, etc. Depending on your preferences, you may also look into Unity's collaborate...
by Elringus
25 Jun 2021 15:31
Forum: Announcements
Topic: Credits Example
Replies: 0
Views: 119

Credits Example

Credits screen with scrolling and web links is now available in custom UI example project: https://github.com/Naninovel/CustomUIExample
Everything is implemented without any C# scripting.

by Elringus
24 Jun 2021 19:11
Forum: Suggestions
Topic: Default sound bites per appearance
Replies: 2
Views: 163

Re: Default sound bites per appearance

Hi, Thanks for the suggestion! Have you tried layered or generic chars, which have On Appearance Changed Unity event? You can easily hook it to play an audio when appearance changes. Alternatively, you can override @char command to perform a custom behavior on appearance change.

by Elringus
24 Jun 2021 10:53
Forum: Suggestions
Topic: Lots of generic character animations? (Or Papagayo support?)
Replies: 1
Views: 93

Re: Lots of generic character animations? (Or Papagayo support?)

Hi, We have no plans to integrate Papagayo at the moment, but if you'll decide to implement it and face any issues on Naninovel side — feel free to contact us. Regarding animations for generic actors, they're implemented on Unity side (https://docs.unity3d.com/Manual/AnimationSection.html). I'd sugg...
by Elringus
21 Jun 2021 00:17
Forum: C# Programming
Topic: Automatically Run Nani Script during Integration
Replies: 1
Views: 133

Re: Automatically Run Nani Script during Integration

Hi, Check out integration example project (https://naninovel.com/guide/integration-options), it plays a script with IScriptPlayer engine service.

by Elringus
17 Jun 2021 19:54
Forum: Issues and Bugs
Topic: RevealableTMProText doesn't support Fallback Font Assets
Replies: 1
Views: 118

Re: RevealableTMProText doesn't support Fallback Font Assets

This was fixed in v1.16 (available in #download on Discord) and latest TMPro update (install the latest version in package manager, make sure to use Unity 2019.4.24 or later).